Hello there!
I'm Francesco Luzzi, a Level Designer and Game Designer. I have recently graduated from a Game Design Course and a Level Design Course, both of which are instructed by industry professionals. My skill set includes creating prototypes and blockout models, drafting documentation, and a good knowledge of Agile methodology. Collaborating in a team setting enhances my abilities, but I also have experience in independently managing projects. I am very confident at using Unity and Unreal Engine, having developed numerous projects with these tools. My passion lies in crafting realistic levels and designing player-centric experiences. I strive to create spaces that can be inhabited by all. I'm a curious person, and my love for creating experiences dates back to my childhood. My initial foray into this field began with designing skate parks in Tony Hawks Underground 2 and creating mini platformers with Little Big Planet for PSP. |
Certifications
Level Designer
Computer Graphics Master Academy (CGMA)
Trained by Shane Canning (Lead Level Designer at Unseen Studios)
Computer Graphics Master Academy (CGMA)
Trained by Shane Canning (Lead Level Designer at Unseen Studios)
Game Designer
Digital Bros Game Academy (DBGA)
Trained by Derek Hartin (Game Designer)
Digital Bros Game Academy (DBGA)
Trained by Derek Hartin (Game Designer)
Get in Touch!
Feel free to write me anytime. I'll try to get back to you as soon as possible.
You can contact me using the icons below.
You can contact me using the icons below.