FRANCESCO LUZZI
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ABOUT ME

Hello there!

​I'm Francesco Luzzi, a Level Designer and Game Designer.
I have recently graduated from a Game Design Course and a Level Design Course, both of which are instructed by industry professionals.


My skill set includes creating prototypes and blockout models, drafting documentation, and a good knowledge of Agile methodology.

Collaborating in a team setting enhances my abilities, but I also have experience in independently managing projects. I am very confident at using Unity and Unreal Engine, having developed numerous projects with these tools.

My passion lies in crafting realistic levels and designing
​player-centric experiences
. I strive to create spaces that can be inhabited by all.


I'm a curious person, and my love for creating experiences dates back to my childhood. My initial foray into this field began with designing skate parks in Tony Hawks Underground 2 and creating mini platformers with Little Big Planet for PSP.
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Download Resume

Certifications

Level Designer
Computer Graphics Master Academy (CGMA)
Trained by Shane Canning (Lead Level Designer at Unseen Studios)
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Game Designer
Digital Bros Game Academy (DBGA)
Trained by Derek Hartin (Game Designer)
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Get in Touch!

Feel free to write me anytime. I'll try to get back to you as soon as possible.
You can contact me using the icons below.
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  • Home
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  • Resume
  • About | Contact