FRANCESCO LUZZI
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Francesco Luzzi

Level Designer

Uncharted Style Level

My role: Level Designer
Genre: Action Adventure
Engine: Unreal Engine 5
Team: Solo
Total Time: 6 Weeks
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This Level Design Project is a Blockout Level based on the original Uncharted franchise.
The goal of the level is rescuing an old artifact, and the level features many different kind of gameplay styles:
- Stealth
- Action
- Platforming
- Puzzle Solving
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Cyberpunk 2077-Like Non Linear Level

My role: Level Designer
Genre: Action RPG
Engine: Unreal Engine 5
Team: 5
Total Time: 10 Weeks

Cyberpunk 2077 Non Linear Level is a 3D Single Player First Person Action RPG level based on the game Cyberpunk 2077.
The goal is to realize a non linear level imagining to be in an usual in-game situation where the player receives a gig by a fixer.
The main goal was to create an experience that could give players multiple approaches to infiltrate, combat and interact in a sandbox environment. 
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​TRAUMA - First Person Survival Horror Game

My role: Level Designer, Game Designer, Vision Holder
Genre: Survival Horror
Engine: Unreal Engine 5
Team: 8
Total Time: 10 Weeks
​
TRAUMA is a 3D Single Player First Person Survival-Horror game.
The player will need to retrace main character's memories, uncovering his fears and most importantly his hidden traumas. These traumas will be represented as monsters that will try to overcome Brian’s mind, hunting him down in otherworldly ways. Trauma's goal is to immerse the player in a dangerous world, where exploration is essential to survive.
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Star Wars Outlaws - Personal Game Trailer Blockout

My Role: Level Designer
Genre: Action Adventure/Blockout Level
Engine: Unity
​
Team: Solo
Total Time: 2 weeks

This project aims to recreate the environment shown during the first Star Wars Outlaws gameplay trailer presentation made during Ubisoft Forward in June 2023.
Moreover, this project was made to recreate different scenarios that could be improved in the original game, in addition with a deep video analsysis of the trailer.
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